FASTBuild can scale compilation across the network to utilize additional CPU power to speed up a build. Distribution is supported for all major compilers, but has some restrictions/requirements:
- Compatible compilation settings
- Compiler Synchronization Setup
- Configuration of worker discovery
- Starting the worker process
- Activation of distributed compilation
Some compilation settings are incompatible with distribution. If any object cannot be safely distributed, it will automatically be built locally instead. A build can safely mix distributable and non-distributable objects.
- No restrictions.
- /ZW (Consume Windows Runtime) cannot be used.
- Precompiled Headers cannot be distributed. They are machine-specific. (Objects using PCH can be distributed.)
- /clr (Managed C) cannot be distributed due to bugs in the Microsoft compiler's preprocessor.
FASTBuild will synchronize the compiler toolchain to the remote machine in an isolated environment. This avoids the need to install the toolchain on the remote machine, and ensures you are always compiling with the correct compiler. To do this, FASTBuild needs to know which files to synchronize over the network. See the Compiler() function documentation for details.
Workers are discovered through a brokerage location. The brokerage location is a network path accessible from both the host and workers. The brokerage path is configured by:
- Setting the FASTBUILD_BROKERAGE_PATH Environment Variable
Windows and UNC format paths are supported.
Workers signal their availability by writing a token to this location. Clients discover workers by checking this location.
A worker is started by running the FBuildWorker.exe. With a configured Brokerage Path, it will signal its availability to clients.
To start a distributed build, add -dist on the command line. Any distributable tasks will be passed to available workers.