FASTBuild is a build system for game developers. It aims to take the best parts of make, scons, distcc, ccache and MSBuild, and throw them into one off-the-shelf package, whilst simultaneously being more performant and easier to configure.
FASTBuild is aimed at game developers compiling for multiple target platforms under Windows and can be used as a command line tool, or integrated with Visual Studio.
FASTBuild is also free! (as in beer and as in freedom).
Take a look at the
development status and detailed
feature breakdown for more information.
An updated version of FASTBuild can now be
downloaded.
This version contains:
- Minor bug fixes
- Minor functional improvements
See the
changelog for a detailed list of changes.
The first public release of FASTBuild can now be
downloaded.
This first version contains stable support for:
- Optimal multi-threaded compilation
- Build caching (network and/or local)
- Unity/Blob generation
- Unit Test Integration
See the
documentation for more information about these (and other) features.