Unity
Unity
Builds one or more Unity/Blob files containing includes of other source code files, in order to speed up compilation.
Unity( name ) ; Name of unity
{
.UnityInputPath ; (optional) Path (or paths) to find files
.UnityInputExcludePath ; (optional) Path (or paths) in which to ignore files
.UnityInputExcludePattern; (optional) Wildcard pattern(s) of files/folders to exclude
.UnityInputPattern ; (optional) Pattern(s) of files to find (default *.cpp)
.UnityInputPathRecurse ; (optional) Recurse when searching for files (default true)
.UnityInputFiles ; (optional) Explicit list of files to include
.UnityInputExcludedFiles ; (optional) Explicit list of excluded files (partial, root-relative or full path)
.UnityInputIsolatedFiles ; (optional) List of files to exclude from unity, but still compile (partial end or root-relative)
.UnityInputObjectLists ; (optional) ObjectList(s) to use as input
.UnityInputIsolateWritableFiles ; (optional) Build writable files individually (default false)
.UnityInputIsolateWritableFilesLimit ; (optional) Disable isolation when many files are writable (default 0)
.UnityInputIsolateListFile ; (optional) Text file containing list of files to isolate
.UnityOutputPath ; Path to output generated Unity files
.UnityOutputPattern ; (optional) Pattern of output Unity file names (default Unity*.cpp)
.UnityNumFiles ; (optional) Number of Unity files to generate (default 1)
.UnityPCH ; (optional) Precompiled Header file to add to generated Unity files
.PreBuildDependencies ; (optional) Force targets to be built before this Unity (Rarely needed,
; but useful when a Unity should contain generated code)
.Hidden ; (optional) Hide a target from -showtargets (default false)
.UseRelativePaths_Experimental ; (optional) Use relative paths for generated Unity files
}