ObjectList

ObjectList

Builds a list of objects, typically for later input into a Library, Executable or DLL.

ObjectList( alias ) ; (optional) Alias { ; options for compilation .Compiler ; Compiler to use .CompilerOptions ; Options for compiler .CompilerOutputPath ; Path to store intermediate objects .CompilerOutputExtension ; (optional) Specify the file extension for generated objects (default .obj) ; Specify inputs for compilation .CompilerInputPath ; (optional) Path to find files in .CompilerInputPattern ; (optional) Pattern to use when finding files (default *.cpp) .CompilerInputPathRecurse ; (optional) Recurse into dirs when finding files (default true) .CompilerInputExcludePath ; (optional) Path to exclude from traversal .CompilerInputFiles ; (optional) Explicit array of files to build .CompilerInputUnity ; (optional) Unity to build ; Additional compiler options .CompilerForceUsing ; (optional) List of objects to be used with /FU ; (optional) Properties to control precompiled header use .PCHInputFile ; (optional) Precompiled header (.cpp) file to compile .PCHOutputFile ; (optional) Precompiled header compilation output .PCHOptions ; (optional) Options for compiler for precompiled header ; Additional options .PreBuildDependencies ; (optional) Force targets to be built before this ObjectList (Rarely needed, ; but useful when a ObjectList relies on generated code). }

Build-Time Substitutions